![]() ![]() Movable - Hold your finger down to charge the Force strike.Drag your finger away from that point in the OPPOSITE direction to where you wish to attack to aim your strike (like drawing a slingshot). The point where you held your finger down becomes the pivot point for aiming the Force Strike after it is charged. Pivot - Hold your finger down without moving it to charge a Force Strike.There are two control schemes for Force Strikes: Pivot and Movable The Force Strike attack is initially locked for most Adventurers, and is gained by unlocking the first Force Strike node on an adventurer's Mana Circle. Some Force Strikes are altered depending on adventurers by design, effects of a skill, or ability. Force Strikes are dependent on weapon type, so adventurers with the same weapon type will often use the same type of Force Strike. ![]() ![]() A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon. These can be temporarily or permanently granted by skills or abilities, or may be natural to the adventurer themselves.įorce Strikes are secondary attacks that occur when a player taps and holds their finger on the screen. Some adventurers have unique combo chains that differ from what is described above. SP is only gained ONCE for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit. Basic Attacks will cause adventurers to gain Skill Points when a hit lands on an enemy. The Lv2 modifiers are used when the Standard Atk Level Increase node is unlocked in the Mana Spiral, for adventurers who have access to it. With certain exceptions, adventurers of the same weapon type will use the same attack modifiers. There are damage modifiers for the basic attack combos and dash attacks for every weapon. With certain exceptions, basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos. Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers. Break state usually ends after a few seconds have passed, though there are some unusual bosses whose break state is permanent.īasic attacks occur when a player taps on the screen while controlling an Adventurer. In break state, bosses are usually rendered immobile, and their defenses are lowered massively, making them easy to damage. Force strikes and Gauge Accelerator bonuses increase effective damage that reduces the mode gauge, while Gauge Decelerator decreases effective damage. In overdrive state, bosses receive boosts to Strength and possibly defense, and they may unleash new, more powerful attacks. Gauge Inhibitor can slow down the increase in the mode gauge. While a boss is in normal state (neither in overdrive or broken), the mode gauge increases as the boss takes damage. Most bosses also have a Mode Gauge which represents the amount of damage required to cause a boss to enter the overdrive state, and after they have entered this state, the amount of overdrive gauge damage required to send the boss to break state. If the Life Shield is partially damaged, the bar is orange.If Life Shield is completely undamaged, the bar is light orange with a glow effect.See the Life Shield's page for more details. Similar to regular HP, it can also be viewed in numerical and bar form. Some skills and abilities grant adventurers a Life Shield, which act as a second HP bar, that absorbs oncoming damage up to a limit depending on the source. At full HP, the HP bar is light red with a glow effect.The screen also turns red if the controlled adventurer has 30% HP or lower remaining.Įnemies also have HP, and they also display a HP bar, either on top of enemy units (for minor enemies), or at the very top of the screen (for menaces and bosses). At above 30% but not full HP, the HP bar is in deep green.At full HP, the HP bar is in light green with a glow effect.The HP bar displays differently depending on its percentage compared to the adventurer's max HP. In addition, the adventurer's maximum HP also significantly affects the strength of recovery skills. This represents the adventurer's endurance - HP represents the maximum amount of damage an adventurer may take before they fall in battle. It is shown in numerical form, and as a bar representing a percentage of their HP, at the bottom-left or right corner of the screen. 3.1 Bonus Effects of Force Strike AttacksĮvery adventurer has a health stat, represented as Hit Points, or HP for short. ![]()
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